I added a new section called "intermediate Movement Strategies". : As of updating this guide, the game is currently on build 2.0.173.5. : I added a new addition to Intermediate Movement Strategies and added sections explaining pasarangs and averaging AV/DV! Next: UI tweaking? UI tweaking: maybe next? Probably need to change the hotkey section to talk about the new interaction menu. Also extra tidbit about secrets in the journal. Added a section about cleaved/cracked armor and a brief overview of what you can do with the character screen. ![]() : Made some tiny edits to fit the changes made in 2.0.179.0. Added a section about the new interaction menu, dealing with way too much fresh water, and a very in progress overview of the overlay UI. : Made an appendix section so I don't have to force some titles into questions :P. Also added my favorite danger tier image in the appendix. ![]() : Made a meaty section about doing alternative village quests. Also added a section in the appendix to talk about cooking and a secondary section about harvesting/butchering! Completely reworked the section about what to do when you start the game. Added a small section about companions not healing. : Still up to date as of build 2.0.181.0. I added a small section that talks about what the different colors in book titles represent. You should check it out! This guide will still be the go to source for beginner help though ). : It's been a while, folks! I don't have much time to update this guide, due to me working on the official wiki. Also added a better clarification on saves in attributes/modifiers. Alternate village tinkers are now available, and I added a quick section on the neat things you can do with them. : Added two new small sections about tinkering and mouse input. : Happy new year! added two sections: one about bug reporting and reverting to a previous build to fix incompatible saves. : Added two sections: One about leaving items on the ground to come back to and a brief explanation of the Reality Bubble. Added a bit more about implants to the true kin section. : Added "How much should I put into each stat?" and moved sections that were in one place in to that one because it fit better there. : Added "Should I focus on AV or DV?" and also promo'd Caelyn's very very good mod : Fleshed out the true kin section some more. updated trade interface keys to match 2.0.200. : I deleted the Overlay UI section because it is now obsolete (the game defaults to modern ui already.) The interaction menu section was updated because you can now disallow what actions followers can use. : I added a Modern UI guide section in the appendix, along with a section linking my recommended mods. : I updated alternate village start quests because they removed "within a parasang" quests and replaced it with "next to". ![]() : I added "Should I play on beta or stable branch?". : I added "I hit someone by accident, will they calm down?". : removed tips about glowspheres because they got nerfed :"( : Major patch is nearly out on stable, so I added "Which gameplay mode should I play?" and "Using Backspace" sections since they are very big qol additions! While you're at it, download inurashii's in game tutorial mod (v 2.0.200.0+ only)! It's dij(tm) approved All mentioned enemies, mechanics, and items can be easily found within 20 minutes of play. When I say "spoiler free" I mean that I do not talk about the main quest, any unique locations, characters, or specific enemy gimmicks. When I first played this game, I only had clocked about 30 minutes of Dungeon Crawl Stone Soup, so I feel like I'm well equipped to talk about the game in layman's terms. ![]() A lot! But this guide will help you with the stuff learned to number of deaths ratio. As such there will be no content spoilers because the best way to have fun with the game is to find things out while dying. This guide aims to help those who are dipping their toes into the abyss that is Qud, but have never played a roguelike before. Hello! First of all, a thank you to the Caves of Qud discord for providing input and feedback, they're a real cool bunch.
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